Crytek is suing Star Citizen's developers over breach of contract

Crytek is suing Star Citizen's developers over breach of contract

You can head over to DSOG and read the list of complaints against the companies, but what is odd is that those games no longer use the Crytek engine, but Crytek is arguing that it is being rebuffed after considerable investments for the project.

Cloud Imperium and Crytek involved in a legal battle.

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"We are aware of the Crytek complaint having been filed in the US District Court", the spokesperson said. "This is a meritless lawsuit that we will defend vigorously against, including recovering from Crytek any costs incurred in this matter".

Cloud Imperium presumably removed the CryEngine logos because it switched to Amazon's Lumberyard engine previous year. There are three equally entertaining outcomes to the investment: the single-player Squadron 42 and its much more ambitious counterpart will either one day release, and be an absolute revelation of PC gaming supremacy; it will be at best the most mediocre, and therefore, terrible, game ever made; or it will never, ever see the light of day as a complete product.

Back in 2016, Cloud Imperium Games (CIG) stated that it was moving away from CryEngine 3 in favour of Amazon's Lumberyard product, but according to Crytek, Star Citizen continues to use the engine in some capacity. This was done "without permission", Crytek said.

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In a blog post following that transition, RSI's Chris Roberts explained that Lumberyard was essentially a more promising fork of an earlier CryEngine build that fit better as a base for "StarEngine", his name for the "heavily modified" version of CryEngine the developers were then using.

I don't know if they'll have much solid ground to stand on with that above point, but they will likely have a solid case with suing for the lack of having a compilable version of the mish-mash of what's left of the CryEngine that is now powering Star Citizen. However, that model was changed and Squadron 42 became a separate entity which means CIG are now effectively creating two AAA titles.

Crytek say in the complaint that they have been "substantially harmed by being deprived of that compensation, which would ordinarily include a substantial up-front payment as well as a substantial royalty on game sales". It also alleges that by sharing Star Citizen code with Amazon's Lumberyard team that CIG did not take adequate steps to protect its intellectual property. This relationship was later formalised after the Kickstarter push with a Game License Agreement which Crytek says was done at a below-market price.

As such, Crytek is now seeking damages from the two developers, including direct damages that it estimates are in excess of $75,000 in addition to assorted indirect, consequential, and special damages as well.

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